Lay on Hands. You have a pool of healing power that can restore 50 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Divine Smite. When you hit with a melee weapon attack, you can expand one spell slot to deal (2d8) extra radiant damage to the target plus (1d8) for each spell level higher than 1st (max 5d8) and plus (1d8) against fiends or undead (max 6d8 total).
Divine Health. You are immune to disease
Aura of Protection. While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +3 bonus to all savings throws.
Aura of Devotion. While you are conscious, friendly creatures (including you) within 10 ft. can't be charmed.
Aura of Courage. While you are conscious, you and friendly creatures within 10 ft. can't be frightened.
Dwarven Resilience. You have advantage on saves against poison and resistance against poison damage.
Stone Cunning. Whenever you make an INT (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.
Spellcasting. Bronud is a 10th-level spellcaster. Its spellcasting ability is +3 (spell save DC 15, +7 to hit with spell attacks). Bronud has following Paladin spells prepared:
1st level (4 slots): Bless, Cure Wounds, Divine Favor, Protection from Evil and Good, Sanctuary, Shield of Faith
2nd level (3 slots): Branding Smite, Cure Wounds, Find Steed. Lesser Restoration, Zone of Truth
3rd level (2 slots): Beacon of Hope, Dispel Magic, Remove Curse, Revivify
Channel Divinity. Your oath allows you to channel divine energy to fuel magical effects. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects requires saving throws (DC 15).
Sacred Weapon. As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add +3 to attack rolls, it emits bright light for 20ft and dim light for 20ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.
Turn the Unholy. As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30ft must make a WIS saving throw (DC 15). On failure, it is turned for 1 minute or until it takes damage.
Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
Divine Sense. As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend. undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
Giant Slayer Battleaxe. +8 to hit, reach 5 ft., 1 target. Hit: 9 (1d8+4) slashing damage.
Warhammer. +7 to hit, range 5 ft., 1 target. Hit: 8 (1d8+3) bludgeoning damage.
Handaxe. +7 to hit, range 20/60 ft., 1 target. Hit: 7 (1d6+3) slashing damage.
Bonus Action Spells. Divine Favor, Sanctuary, Shield of Faith, Branding Smite
Opportunity Attack.
Description
Bronud Oakenarmour was born in the Brightminer Mountains in Bleaguxis, home to the largest population of Dwarves on the continent. Bronud began life in the mountains with a strong sense of justice, righteousness, and pretentiousness. Growing up and learning from his parents how to be a proper weapon and armor smith, Bronud struggled. He always had new ideas, tried bold designs, the problem is when others didn't value his creations. He would refuse the, service and critique their current wear. Anytime he noticed slight imperfections in his works that could be easily remedied with tweakments, he instead would smelt the whole work and start again. This is of course not a way to run a business deep in the heart of dwarven territory. They are in constant need of repairs, armor, weapons, and tools. When word got back to mountain that Lenora Pepperwink was in search of artisan's to bolster the merchant and artisan guilds in Claexvale, Bronud's parents sent him on a mission. He was to expand their business, open his own shop in Claexvale where his talents would be more appreciated.
There in Claexvale, Bronud opened a shop showcasing his perfected wears. The people of Claevale appreciated the time and effort he put into his products and commissions, he never had to argue with those who couldn't appreciate it unless they were travelers or new to town. His hard work, dedication, and care for his new community are what led him to being chosen as the leader of the Artisan's Guild, working in tandem with Lenora Pepperwink of the Merchant's Guild. Bronud makes a strong effort to push the boundaries of creativity and excellence in everyone's handiwork. Together through their efforts the already famous Traveler's Bazaar has grown tremendously, and now experiences travelers from all over the world of Eldricane.
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