Armor Class
14
(leather armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft., Swim 30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
12
(+1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +5, INT +3
Skills
Acrobatics +5, Athletics +2, Deception +4, Perception +2, Stealth +5
Damage Resistances
Acid
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Aquan, Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The water genasi swashbuckler can breathe air and water.
Swashbuckler. The water genasi swashbuckler excels in one-on-one combat, gaining the following benefits:
- They don't provoke opportunity attacks when they move out of an enemy's reach.
- They can add their Dexterity modifier to the damage of their attacks with a finesse weapon if they have advantage on the attack roll or if the target is within 5 feet of an ally of theirs that isn't incapacitated.
- They gain an additional 10 feet of movement if they don't have disadvantage on the attack roll.
Actions
Multiattack: The water genasi swashbuckler makes two melee attacks with their scimitar.
Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3)(1d6 + 3) slashing damage.
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2)(1d4+2) piercing damage.
Comments