Medium Humanoid (Water Genasi), Chaotic Neutral
Armor Class 14 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws DEX +5, INT +3
Skills Acrobatics +5, Athletics +2, Deception +4, Perception +2, Stealth +5
Damage Resistances Acid
Senses Darkvision 60 ft., Passive Perception 12
Languages Aquan, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The water genasi swashbuckler can breathe air and water.

Swashbuckler. The water genasi swashbuckler excels in one-on-one combat, gaining the following benefits:

  • They don't provoke opportunity attacks when they move out of an enemy's reach.
  • They can add their Dexterity modifier to the damage of their attacks with a finesse weapon if they have advantage on the attack roll or if the target is within 5 feet of an ally of theirs that isn't incapacitated.
  • They gain an additional 10 feet of movement if they don't have disadvantage on the attack roll.
Actions

Multiattack: The water genasi swashbuckler makes two melee attacks with their scimitar.

Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3)(1d6 + 3) slashing damage.

Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2)(1d4+2) piercing damage.

Monster Tags: rogue

Habitat: Coastal

relroobz

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