Large Monstrosity
Armor Class 20 Natural armor
Hit Points 500 (80d10)
Speed 50 ft.
STR
20 (+5)
DEX
10 (+0)
CON
30 (+10)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Blindsight 48ft, Passive Perception 1
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Actions

Warden Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., # target. Hit: (10d10 + 20) bludgeoning damage. 

Sonically Charged Scream. Ranged Weapon Attack: +16 to hit, range 60 ft., 1 target. Hit: (13d10 + 20) Thundering damage.

Description

This monster can only spawn in the darkest most corrupted areas.

All solid objects in a 6 foot radius are turned to skulk.

Is blind

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DarthTyrannus2

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