Tiny Dragon, Typically Neutral
Armor Class 19 Natural Armor
Hit Points 17 (5d4)
Speed 10 ft., If this creature has lost it's coin, it can fly with a speed of 15 feet. , Burrow 20 ft.
STR
13 (+1)
DEX
7 (-2)
CON
12 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +3, DEX +0, CON +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities Restrained
Senses Blindsight, Darkvision, Passive Perception 12
Languages Common Only bits a pieces it's picked up from being in people's pockets. Expect jarbled speech and incorrect definitions, Draconic Birth language but heavily modified, with odd words that only coin dragons use. Other draconic speaks may not fully understand unless these critters are prevelant.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Hoard Guardian. This creature has advantage on any and all rolls that have to do with keeping it's coin. If its coin is taken, it may take an extra turn against the thief, and has advantage on all rolls that have to do with regaining a coin.

Shell. This creature can hide in it's shell for as long as it likes. While hidden, this creature has advantage on all saving throws to negate damage, but cannot move or attack unless with spells.

Breath Weapon. You, as the DM, may give this creature a breath weapon from any other type of dragon, but with changed stats. The range is five feet, and all the damage modifiers are 1/4th of the origional.

Actions

Multiattack. This creature can make three attacks, one with its bite and two with it's scratches as long as they all have the same target.

Bite. Melee Attack: -2 to hit, reach 1 ft., 1 target. Hit: 2 (1d4) piercing damage.

Scratch. Melee Attack: -2 to hit, reach 1 ft., 1 target. Hit: 1(1d4 - 1) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Hoard Guardian. This creature has advantage on any rolls that have to do with keeping it's coin. If it's coin is taken, it can take an extra turn against the theif, and has advantage on all rolls that have to do with regaining a coin.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A tiny little dragon, about the sise of a standard gold coin, with a shell unique to the individual. They cling to the occasional gold coin, refusing to let go and attacking anything that attempts to steal the coin. They don't care if you have the coin as long as they're still attatched.

They may look like and behave like any other type of dragon and have that dragon's breath weapon, but they all have a unique shell.

They don't really care and often won't help you fight. The only ways to gain their loyalty is either for them to be made your familiar through magical means, or for you to grant them a new coin should their old one be lost or stolen. Then they will fight with you, but often hide in their shells when they get to low health.

They actually lay eggs in your wallet, attaching tiny little eggs to other gold coins in your pocket. If you have two or more in your wallet, they will lay a clutch of (1d6) eggs every long rest per pair. These eggs will hatch the next long rest.

If you gain a single one, roll 1d100. If you roll a 100, the gained dragon is gravid and will lay one clutch of (1d6) eggs next long rest.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

LittleRascal4

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