One with the infestation. Brent surrounds himself with many bugs and small critters. All attacks on him are made with disadvantage.
Unusual Nature. Brent doesn’t require sleep.
Regeneration. Brent regains 11 (1d12+5) hit points at the start of its turn. If Brent takes fire damage, this trait doesn't function at the start of Brent's next turn.
Legendary Resistance (3/Day). If Brent fails a saving throw, it can choose to succeed instead.
Multiattack. Brent makes two vermin attacks or one vermin attack and one other attack.
Vermin. Brent calls vermin to attack a creature within 120ft. +7 to hit. Hit: 10(3d6) piercing damage + 5(2d4) poison damage.
roll 1d4:
1: The target makes a STR save (DC13). On a fail it is moved 5ft in a random direction
2: The target makes a DEX save (DC13). On a fail the target falls prone.
3: The target makes a CON save (DC13). On a fail the target is blinded until the end of its next turn.
4: The target makes a WIS save (DC13). On a fail the target is frightened until the end of its next turn.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 2 (1d4) poison damage. The target makes a CON save (DC13) or gains one level of "The mother's gift"
Tentacle. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 3 (1d6) bludgeoning damage. The target makes a STR save (DC13) or is pulled 5ft towards Brent and is considered restrained.
Shield of bugs. Brent calls swarm of bugs in front of the attack, raising his AC with 2 until the end of the turn.
Brent can take 3 legendary actions. Only one legendary action can be used at a time and only at the end of another creature's turn. Brent regains spent legendary actions at the start of its turn.
Move with the swarm. Brent moves 30ft. This movement doens't provoke attacks of oppurtunity
Description
Brent has reached the final stage of the Mother’s Gift. He is barely recognisable as human, and never leaves the farm unless he has to. He spends his time prowling the corn rows, communing with the plants and animals that have been touched by the Mother. Brendan no longer needs to sleep, and he is aware on some level of everything that goes on in the Karmozijn farm and the surrounding area.
Given that there is almost nothing left of Brent's mind, he has little direct interest in the running of the farm. He and Damiaan are still tied, both by blood and through the Mother, so Brent will act should his brother be threatened.
The first sign of Brent's approach is the buzzing of insects, growing louder as they rise out of the field. The corn stalks rustle as if in a stiff wind, as hundreds of rats, mice, raccoons and snakes make their way through them. Beetles, ants and spiders start to spread out from the corn like a black tide, gradually spreading over everything in sight. Anyone who does not successfully flee or find cover will be swarmed by stinging, biting insects before the larger creatures move in for the attack. The sky grows dark with flying insects and the air is filled with their buzzing.
Finally, Brent himself charges out from the cornfield. He is large and brutish, hideously deformed; a mass of pustules, wounds, and root-like growths. One hand resembles a claw and the other a tentacle. Insects and worms crawl all over him. He drips with black pus and bellows loudly enough to shake the glass of windows. While he does not attack directly, he orchestrates the actions of the vermin, not stopping until either he or his enemies are destroyed.
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Posted May 15, 2024Adaptation of one of the monsters in Call of Cthulhu adventure "Blackwater Creek". His name actually is Brendan Carmody, but I'm playing in Dutch, so I changed the name a little.