The Celestial Guardian has immunity to all forms of environmental damage, such as extreme heat, cold, or pressure, as its divine essence protects it from harm even in the most hostile of conditions.
Divine Aura: The Celestial Guardian emits an aura of protection in a 20-foot radius, granting allies within this range advantage on saving throws against spells and magical effects.
(ACTION) Celestial Strike: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage plus 12 (3d8) radiant damage. At the start of each of the target's turns, it takes 7 (2d6) radiant damage. The target can make a DC 16 Wisdom saving throw at the start of its turn, ending the effect on itself on a success. After 3 rounds, the effect ends.
(ACTION) Radiant Beam: Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage plus 14 (4d6) radiant damage. If the target fails the DC 16 Dexterity saving throw, it is blinded until the end of its next turn.
(FREE ACTION) Celestial Renewal: the Celestial Guardian can call upon its celestial essence to renew and restore vitality. When activated, all allies within 20 feet of the Guardian regain hit points equal to Twice its Wisdom modifier at the start of each of their turns for 1 minute. Additionally, any ongoing harmful effects affecting these allies are immediately dispelled.
(BONUS ACTION) Heavenly Blessing: the Celestial Guardian can touch a creature, granting it temporary hit points equal to twice its Wisdom modifier plus its proficiency bonus.
(BONUS ACTION)Celestial Surge: the Celestial Guardian can channel its divine energy into a surge of radiant power, infusing itself with increased vitality. The Guardian gains temporary hit points equal to twice its Wisdom modifier plus its proficiency bonus.
(REACTION) Celestial Intervention: As a reaction to an ally within 30 feet of the Guardian taking damage from an attack or spell, the Celestial Guardian can intervene with a burst of radiant energy. The ally takes half damage from that attack, and the attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker is blinded until the end of its next turn.
(LEGANDARY ACTION) (ACTION) Radiant Flare : The Celestial Guardian can spend 2 legendary action charge to unleash a burst of radiant energy in a 20-foot radius centred on itself. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
(LEGANDARY ACTION) (BONUS ACTION) Celestial Blink: The Celestial Guardian can use 1 legendary action charges to harnesses its celestial energy to blink out of existence momentarily, reappearing in a different location within 90 feet. As it vanishes and reappears, it leaves behind a burst of radiant energy in its wake. Each creature within 10 feet of both the Guardian's departure and arrival locations must make a DC 15 Constitution saving throw. On a failed save, the creature is blinded until the end of its next turn and takes 10 flat damage, on a Successful save the creature isn't blinded and takes only 5 flat damage
the Guardian has 3 legendary action charges, using a charge takes an action or bonus action
Description
The Celestial Guardian is a majestic being, radiating an aura of divine power and serenity. Its form is humanoid, with ethereal wings spanning outwards, shimmering with iridescent feathers that seem to capture the light of the heavens themselves. Its eyes gleam with wisdom and compassion, and its features exude an otherworldly grace. Clad in Armor made of starlight and adorned with celestial symbols, the Celestial Guardian emanates an aura of protection and guidance.
The Celestial Guardian stands as a stalwart protector, guarding an ancient artifact nestled within the sanctum of a sacred temple. It will follow and protect the carrier of the artifact as long as the holder uses it for good, and the holder can call out to the guardian whenever they need assistance. Its radiant presence serves as a beacon of hope and guidance for those who seek the artifact's power, while warding off any who would seek to misuse its divine energies for nefarious purposes.
-
View User Profile
-
Send Message
Posted May 15, 2024https://www.dndbeyond.com/monsters/4491805-celestial-soldier here are some minions to help it out.