Amorphous. The Abyssal Mist can move through a space as narrow as 1 inch wide without squeezing.
Obliterating Essence. The Abyssal Mist seethes with raw chaotic energy. Any creature or object that touches it or hits it with a melee attack takes 9 (2d8) force damage (included in Void Grasp and Obliterating Flow).
Multiattack. The Abyssal Mist uses Void Grasp and Ocular Terror.
Void Grasp. Melee Weapon Attack. +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8+5) cold damage plus 14 (3d8) force damage, and the target is grappled if it is large or smaller (escape DC 15). Until this grapple ends, the demon cannot use this attack on another target, and the target is restrained, taking 14 (3d8) force damage at the start of each of its turns.
Ocular Terror. The Abyssal Mist focuses it’s multitude of eyes on a creature that it can see within 60 feet. The target must make a DC 15 Wisdom saving throw or take 18 (4d8) psychic damage and become frightened until the start of the Abyssal Mists next turn, or half damage and no other effect on a success.
Obliterating Flow. The Abyssal Mist moves up to its speed, and is able to move through the space of huge or smaller creature. Objects and creatures who’s space it enters takes 14 (3d8) force damage.
Description
In the furthest corners of the Abyssal plane, pure chaotic energy will sometimes coalesce and gain sentience. Abyssal Mists take the form of dark, dripping clouds a swarm of eyes darting about at random. These beings aimlessly roam their home plane, and slowly they carve winding tunnels through solid rock with their destructive forms.
Previous Versions
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10/10/2019 3:23:21 AM
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110
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5
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Coming Soon
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