Large Beast, Neutral
Armor Class 14 natural armor
Hit Points 85 (27d12 + 27)
Speed 50 ft., Walk 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocobear can't bite another target.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) slashing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocobear. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Bonus Actions

Multiattack. The crocobear makes two attacks: one with its bite and one with its tail or one with its bite and one with its claws.

Z0mb3iSlayr

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