Constructed Body. The Possessive Spirit Construct's body is built from various parts of dead monsters and people, granting it increased strength and resilience. It has advantage on saving throws against being charmed or frightened.
Animating Presence. Any corpses or severed limbs within a 20ft radius of the creature become animated and spend their turn moving towards Chester, attempting to either crawl over or remove any obstacles in their way.
Regeneration. The Possessive Spirit Construct regains 10 hit points at the start of its turn if it has at least 1 hit point, and an extra 5 for every limb it absorbs and an extra 15 for every corpse.
Multiattack. The Possessive Spirit Construct makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Reactive Lash. When a creature hits Chester with an attack, He can use its reaction to make a slam attack against that creature.
Description
Chester appears as a horrifying amalgamation of various limbs, body parts and patchwork skin that drags itself through dark underground corridors wherever corpses can be found. His body is covered in eyes of various sizes and the body parts he is composed of depend on the monster population around him. For example if you are running him in an area with a lot of goblins he might have green skin and spindly arms. Speaking of which his limbs are composed of multiple arms and hands gripping each other and twisting around each other to form a thick arm, with the same idea for the legs. Alternatively he walks on multiple normal sized legs and scuttles around. When he wants to speak he extends out the head and torso of a small humanoid and uses it as a mouthpiece.
Option: Gacha Goul-A fun idea you can run is having him act as a walking Gacha machine, where if the players bring him a corpse he will regurgitate a weapon he collected from one of the corpses. Roll 1d100 to determine the rarity of the item [1-50 common, 51-75 uncommon, 76-90 rare, 91 to 97 very rare and 98-100 legendary] and then shuffle for a random item with that rarity. Alternatively you could just decide what they get by using the loot tables from the monsters from that area.
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