Shapechanger. The celestial imp can use its action to polymorph into a beast form that resembles a cat (speed 40 ft.), a dove (20 ft., fly 60 ft.), or a lizard (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Divine Awareness. The celestial imp knows if it hears a lie.
Divine Light. The celestial imp can cast the light spell at will.
Magic Resistance. The celestial imp has advantage on saving throws against spells and other magical effects.
Radiant Slash (Radiant Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and 7 (2d6) radiant damage. If the target is a fiend or undead, then they take 14 (4d6) radiant damage.
Invisibility. The celestial imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the celestial imp wears or carries is invisible with it.
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