Tiny Celestial (Angel), Lawful Good
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Insight +3, Investigation +2, Persuasion +4, Stealth +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 11
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The celestial imp can use its action to polymorph into a beast form that resembles a cat (speed 40 ft.), a dove (20 ft., fly 60 ft.), or a lizard (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Divine Awareness. The celestial imp knows if it hears a lie.

Divine Light. The celestial imp can cast the light spell at will.

Magic Resistance. The celestial imp has advantage on saving throws against spells and other magical effects.

Actions

Radiant Slash (Radiant Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and 7 (2d6) radiant damage. If the target is a fiend or undead, then they take 14 (4d6) radiant damage.

Invisibility. The celestial imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the celestial imp wears or carries is invisible with it.

Monster Tags: AngelShapechanger

Starkill20

Comments

Posts Quoted:
Reply
Clear All Quotes