Medium Humanoid, Any Alignment
Armor Class 14 Leather Armor
Hit Points 16 (3d8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws DEX +4, INT +4
Skills Acrobatics +5, Medicine +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Gunpowder Keg. When the bombardier takes fire damage, roll a d20. If the roll is 10 or lower, the bombs held by the bombardier explode. The bombardier instantly dies and all creatures within a 15 foot radius must make a DC 15 Dexterity saving throw, taking 6d4 fire damage on a failed save or half as much on a successful one.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. 

Bomb. Ranged Weapon Attack: range 30 ft., AOE target. Hit: 12 (4d4 + 2) fire damage. The bombardier throws a bomb at a point within 30 ft. All creatures within 15 feet of the explosion must make a DC 12 Dexterity saving throw, taking full damage on a failed save and half damage on a successful one.

Reactions

Duck and Cover. Fearing for its life, the Bombardier can dive to the side, falling prone and moving 5 feet in order to gain advantage on a Dexterity saving throw to avoid fire damage.

mightynifty

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