Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack: Zombie Ogre can make two Morningstar attacks.
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Putrid Stench: Any creature ending it's turn within 10ft of the Zombie Ogre must make a DC 13 Con save, or take 1d8 poison damage. (Passive Aura)
Flesh Scoop: On an enemy movement, Zombie Ogre scoops a mound of flesh from it's body and flings it at the moving creature. Ranged weapon attack: +5 to Hit, 1d8 +4 necrotic damage.
Zombie Ogre can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zombie Ogre regains spent legendary actions at the beginning of its turn.
"Stumble.." The zombie ogre falls, any creature in a 20ft radius must make a DC 13 Dex saving throw, taking 11 (2d10) force damage and become prone on a failed save, taking half damage on a successful and stay on their feet.
"Maul.." The zombie ogre sweeps up a nearby creature, forcing a strength contest to grapple and then performs a bite. +6 to hit, 10 (1d10+4) damage.
Description
A lumbering dead brute bursting from the ground nearby. This large creature pulls itself up, grasping a rusty morningstar. Roaring with rotten breath, it approaches the party.
Previous Versions
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2/8/2024 9:43:55 PM
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5
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1
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2/8/2024 9:58:01 PM
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7
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0
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Coming Soon
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5/16/2024 2:52:42 AM
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21
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2
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Coming Soon
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