Medium Humanoid (Human), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 671 (33d20 + 42)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
25 (+7)
WIS
21 (+5)
CHA
19 (+4)
Skills Arcana +33, Deception +60, History +38, Persuasion +62, Religion +44
Damage Resistances Poison, Psychic, Damage from Spells
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 11
Languages Abyssal, Common, Goblin, Minotaur, Orc
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (3 slots): fireball, bestow curse, [Tooltip Not Found]

4th level (3 slots): divination, locate creature, death ward

8th level (2 slots): earthquake, antimagic field

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 9 (1d8 + 2) piercing damage and the target is cursed to burn every time they see Minotaurs.

Description

This cult leader is the human leader of the Horned Pact, and he has a massive following and an army of soldiers and cultists who wish to conquer the multiverse. He is the least combative but the most powerful due to his spellcasting abilities and his charm and knowledge of occult magic and lore.

Monster Tags: Humanleadercontroller

Habitat: Urban

BruenorBattleaxe18

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