Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
3rd level (3 slots): fireball, bestow curse, [Tooltip Not Found]
4th level (3 slots): divination, locate creature, death ward
8th level (2 slots): earthquake, antimagic field
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 9 (1d8 + 2) piercing damage and the target is cursed to burn every time they see Minotaurs.
Description
This cult leader is the human leader of the Horned Pact, and he has a massive following and an army of soldiers and cultists who wish to conquer the multiverse. He is the least combative but the most powerful due to his spellcasting abilities and his charm and knowledge of occult magic and lore.
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