Legendary Resistance (3/Day). If Ajani fails a saving throw, he can choose to succeed instead.
Divine Health. Ajani is immune to disease.
Heroic Aura. While Ajani is conscious, he and all allies within 30 feet gain the following benefits:
- Protection: A +3 bonus to all saving throws.
- Alacrity: Walking speed increases by 10 ft (Included in his stats).
- Courage: Immunity to the Frightened condition.
Divine Smite. Ajani's weapon attacks are considered magical and deal an additional 4d8 radiant damage to fiends and undead.
Great Weapon Fighting. Ajani can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Peerless Athlete. As a result of a lifetime of martial training, Ajani has the following benefits:
- He has advantage on Athletics and Acrobatics checks.
- The amount of weight that he can carry, push, drag and lift is doubled.
- The distance of his long and high jump increases by 10 ft., with normal distance cost.
Lay On Hands. Ajani has a pool of healing power that can restore 90 HP per long rest. As an action, he can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Multiattack. Ajani makes three weapon attacks.
Nacatl Waraxe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d12 + 4) slashing damage.
Javelin. Ranged Weapon Attack: +12 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 4) piercing damage.
Guiding Bolt (4/Day). Ranged Spell Attack: +10 to hit, range 120 ft., Hit: 12 (4d6) radiant damage, and the next attack roll against the target before the end of Ajani's next turn has advantage.
Spellcasting. Ajani casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 18):
At will: detect thoughts, enhance ability, heroism, plane shift
3/day each: aid, crusader's mantle, death ward, remove curse
1/day each: raise dead, flame strike
Daunting Roar. Ajani roars with earsplitting zeal. All creatures of his choice within 10 ft. of him must suceed a DC 17 Wisdom saving throw or take 17 (5d4 + 5) thunder damage and become frightened of him until the end of his next turn.
Flame Avatar's Rage (Recharges after a Long Rest). Ajani wreaths himself in primal flame for one minute. While this flame is present, Ajani gains the benefits of the haste spell, has resistance to cold and fire damage, his weapon attacks deal an additional 10 (3d6) fire damage, and he cannot be reduced below one hit point. Immediately after the flames disappear, Ajani must make a DC 25 Constitution saving throw, taking 28 (5d10) necrotic damage and suffering a point of exhaustion on a failed save, or half as much damage only on a success.
Glorious Defense. If Ajani or one of his allies within 10 ft. of him is targeted by an attack roll, he can grant the target a +4 bonus to its AC. If the attack misses, Ajani can make one weapon attack against the attacker, provided that it is within his weapon's range.
Ajanican take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ajani regains spent legendary actions at the start of his turn.
Planeswalk. Ajani casts plane shift.
Relentless (Costs 2 Actions). Ajani regains 11 (1d12 + 5) hit points.
Cleansing Flare (Costs 3 Actions). Golden light erupts from Ajani in a 30 ft. sphere, ending all conditions and detrimental effects caused by spells (such as hex, bestow curse, etc) on himself and all creatures of his choice within range.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/20/2023 9:21:54 PM
|
6
|
0
|
--
|
Coming Soon
|
|
|
5/16/2024 7:43:22 PM
|
25
|
4
|
--
|
Coming Soon
|
|
|
5/16/2024 7:51:42 PM
|
23
|
0
|
--
|
Coming Soon
|
Comments