| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Apathy. The Chaos Orc Slave has advantage on any saving rolls against effects that would make them charmed
Chaos Tactic. Even fallen allies can be used as a diversion while attacking as a horde. If the Chaos Orc Slave's ally was killed in this or the previous round, the Chaos Orc Slave gains advantage on attacks against all creatures that are within 5 feet of the ally's corpse.
Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Fury (1/day). When the Chaos Orc Slave is reduced to half or less of its starting hit points, they can make two Blade attacks.
Death Charge. Whenever the Chaos Orc Slave's Hit Points drop below 10, they charge toward the enemy. Move up to twice the Chaos Orc Slave's speed, then make a melee attack. This attack gains advantage, but so do any subsequent attacks on the Chaos Orc Slave.
Description
Chaos Orc Slaves. As commanding officers of the armies, the Hands of Elishu are each granted control over battalions composed of slaves. The most common ones given to them are the Orc Slaves from other worlds. Over many generations within the lands of the Disciples of Chaos, their original culture has been lost, and they've been stripped of all the values they might have held in the past. Now, they have become nameless meat shields within the armies. These Orc Slaves have been conditioned to endure more than others, obey orders without hesitation, and even die if commanded to do so.
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