Medium Or Small Construct (Elemental), Neutral
Armor Class 15 natural
Hit Points 16 (16d20)
Speed 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +5, CON +4
Condition Immunities Deafened, Frightened, Petrified, Poisoned
Senses Passive Perception 8
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Protection Mode Using the movement drone each turn, the drone can be sent to hover over one target protecting them the drone cannot go more than 15 feet from the target

DUAL SERVO ARMS.
This drone can carry 2 small or 1 medium Weapon





Actions


attack action -  use of Servo arms

 

SERVO ARM 1 attack  - (insert equipment its carrying here)

 

SERVO ARM 2 attack  - (insert equipment its carrying here)

Bonus Actions

Robotic aim. As a bonus action, the drone gets advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Doing this action, the drone stays completely still and gives enemies advantage in attacking it.

Reactions

Composite armor - as a reaction, if the target it is protecting or if itself is attacked by a ranged weapon, the drone can use its reaction to Half the damage taken. Can only be used 3 times a long rest or until the mending spell has been cast on it

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2024 2:07:56 AM
4
1
3
Coming Soon

Habitat: Urban

GoFluffYaself

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