body holes. 3 times per short rest bloob villager may perform a DC,15 check to form a hole in any part of it's body
Action Melee Attack. trident Attack: +3 to hit, reach 5 ft., 1target. Hit: target AC+1 (1d6) [piercing] damage.
slime blast. Ranged Attack: +1 to hit, range 10/50 ft., 1 target. Hit: target AC+1 (1d8 + 1) [acid] damage.
beast speak. (limited to aquatic creatures)
Description
semitransparent humanoid blobs of greenish acid which live in colonies under the sea.
Lair and Lair Actions
any completely submerged space
Lair Actions
On initiative count 12 (losing initiative ties), the [blob man villager] takes a lair action to cause one of the following effects; the [blob man villager] can’t use the same effect two rounds in a row:
- absorb surrounding water to gain 5 HP and -1 AC stacking
- gain +1 to all roles for 1 turn