Large Beast (Shapechanger), Chaotic Evil
Armor Class 17 plate
Hit Points 175 (25d20 + 34)
Speed ft., human form 30, wolf form 40
STR
18 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
19 (+4)
CHA
5 (-3)
Saving Throws STR +6, DEX +5, CON +7, INT +3, WIS +6, CHA −1
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened
Senses Darkvision 60ft, Passive Perception 14
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shape-Changer. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies

 

Actions

Action Name. Multi-attack . The werewolf makes two attacks: one with its bite and one with its claws or spear

Action Melee Attack.

  • Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d4 + 2) slashing damage.
  • Spear (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d8 + 2) piercing damage. two handed
  • Spear (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy
  • Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy

 

Description

the alpha werewolf of a clan or tribe

Habitat: ArcticCoastalDesertForestGrasslandHillMountain

DaBestDM

Comments

Posts Quoted:
Reply
Clear All Quotes