Tiny Construct, Unaligned
Armor Class 10
Hit Points 21 (6d4 + 1)
Speed 0 ft., Fly 25 ft.
STR
5 (-3)
DEX
10 (+0)
CON
13 (+1)
INT
15 (+2)
WIS
3 (-4)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The spellbook is incapacitated while in the area of an antimagic field. if targeted by dispel magic, the spellbook must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. 

False Appearance. While the spellbook remains motionless and isn't flying, it is indistinguishable from a normal book.

Arcane Potential. The spellbook’s Spell Attack Modifier and Spell Save DC both increase by 1 for each creature within 20 feet of it with the Spellcasting or Pact Magic features.

 

Actions

Spellcasting. The creature casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 12, Spell Attack +4):

At will: Firebolt, Mage Hand, Light, Poison Spray, 
1/day each: Kinetic Jaunt, Misty Step, Haste
3/day each: Thunderwave, Magic Missile, Scorching Ray, Grease, Caustic Brew

Description

Art by Applesin on DeviantArt

all sorts of magical mishaps could create an animated spellbook, but it’s equally possible to create one on purpose. Whether created or found, spellcasters will often use them as protectors of libraries containing valuable information.

Variant: Spellbook Familiar

An animated spellbook can be created or assigned to a creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the spellbook senses as long as they are within 1 mile of each other. The spellbook can be used as a spellcasting focus by its master.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2024 11:44:35 PM
13
1
--
Coming Soon
5/17/2024 12:46:45 AM
14
1
1.5
Coming Soon
Shades_the_Mothman

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