Literally Blind. Any light-based or sight-only illusion spells have no effect on Claire.
Blind, But not Helpless. Claire does not need to "see" creatures in order for her spells to work. As long as she can sense her target through blindsight or tremor sense, she can cast her spell without drawbacks.
Trained Protector. When Claire casts a spell that requires her to make an attack roll, the spell’s range is doubled. Her Blindsight is also doubled for this for the purposes of hitting her mark. Claire's ranged spell attacks ignore half cover and three-quarters cover
Holy Fire. Spells Claire casts ignore resistance to fire damage, and when she rolls damage for a spell she casts that deals fire damage, she can treat any 1 on a damage die as a 2.
Preserve Life (2/day). As an action, Claire divides 85 HP to any creature(s) within 30 ft. of her. This feature can restore a creature to no more than half of its hit point maximum. Claire can’t use this feature on an undead or a construct.
Cleric of Lurefi. When Claire casts a spell of 1st level or higher that restores HP to a creature other than herself, she regains HP equal to 2 + the spell’s level.
Additionally, when healing, Claire uses the highest number possible for each die
First Cleric. Being chosen by the High Priestess herself, Claire's healing gains the following properties.
- Any extra healing given by Claire, that would push a creature over its hit point maximum, turns into a temporary hit point shield for that creature. This includes herself
- Claire does not need to expend a spell slot if she uses a healing spell, of third level or lower, to only give a creature a temporary hit point shield. This includes herself.
- Claire does not need to expend a spell slot, of third level or lower, if she uses a healing spell to pick up an unconscious creature.
Spellcasting. Claire is a 17th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). Claire has the following Cleric spells prepared:
Cantrips (at will): Guidance, Light, Produce Flame, Spare the Dying, Toll the Dead, Word of Radiance.
1st level (5 slots): Bless, Cure Wounds, Guiding Bolt, Healing Word, Inflict Wounds, Sanctuary, Shield of Faith.
2nd level (4 slots): Blindness/Deafness, Lesser Restoration, Spiritual Weapon
3rd level (4 slots): Beacon of Hope, Life Transference, Mass Healing Word, Revivify.
4th level (4 slots): Death Ward, Freedom of Movement, Guardian of Faith.
5th level (3 slots): Flame Strike, Greater Restoration, Mass Cure Wounds.
6th level (2 slot): Heal
7th level (2 slot): Divine Word, Firestorm.
8th level (2 slot): Holy Aura
9th level (1 slot): Mass Heal
Multiattack. Claire can make two Divine Bludgeon attacks or cast a spell.
Divine Bludgeon. Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit: 11 (2d6+4) bludgeoning damage and 9 (2d8) radiant damage.
Divine Plea. As an action, Claire can request for Lurefi's aid and roll a percentile dice. If her roll is equal to or less than 20, Lurefi intervenes (your DM chooses the nature of the intervention).
Being under the training of the High Priestess has its perks. When this feature fails, the required DC in order to succeed goes up by 20 until the success rate is 100. The intervals are as follows: 20, 40, 60, 80, 100. Once successful, she can't use this feature again for 7 days.
The following spells Claire can use/ manipulate using a Bonus Action.
- Healing Word (1st level)
- Sanctuary (1st level)
- Shield of Faith (1st level)
- Spiritual Weapon (2nd level)
- Mass Healing Word (3rd level)
- Divine Word (7th level)
I Got You! When Claire "sees" an ally taking damage, she can use her reaction to move up to double her movement speed (40ft) towards the ally without provoking opportunity attacks. This distance is tripled (60ft) if the target is Casey.
Previous Versions
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5/1/2024 9:05:59 PM
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5/17/2024 4:28:26 PM
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5/17/2024 5:01:51 PM
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