Medium Humanoid, Neutral Good
Armor Class 18 Medium Armor
Hit Points 140 (14d10 + 4)
Speed 25 ft.
STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws WIS +8, CHA +10
Damage Vulnerabilities Bludgeoning, Cold, Lightning, Necrotic, Piercing, Slashing
Senses Passive Perception 18
Languages Common, Abyssal, Celestial, Infernal, Deep Speech
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Channel Divinity : Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature's speed is 0, and it can't benefit from any bonus to its speed.
On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage.

Channel Divinity : Vow of Enmity.  As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Divine Smite.  When you hit a creature with a melee weapon attack, or with her LeMat, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.


Spellcasting. Catherine MacDarcy is a 14-level Oath of Vengeance Paladin. Her spellcasting ability is Charisma (spell save DC 17, +8 to hit with spell attacks). Catherine has following Paladin spells prepared:

1st level (4 slots): Bane, Hunter's Mark, Compelled Duel, Searing Smite, Command, Detect Evil and Good
2nd level (3 slots): Hold Person, Misty Step, Branding Smite, Magic Weapon, Lesser Restoration
3rd level (3 slots): Haste, Protection from Energy, Spirit Shroud, Blinding Smite, Spectral Fury
4th level (1 slot): Banishment, Dimension Door, Vanishing Step

Actions

Extra Attack. Catherine may make 2 shots with her Pistol, 2 Whip Attacks, 2 Fan Fire Attacks, or 1 Whip Attack and 1 shot with her pistol.

Chain Whip. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 9 (2d4 + 4) Slashing damage. 

Pistol Shot (LeMat/Sidearm). Ranged Weapon Attack: +9 to hit, range 40/120 ft., 1 target. Hit: 8 (1d6 + 4) Piercing damage. Weapon has 6 shots before it needs to be reloaded, requires an attack or an action to reload, and must have a free hand to do so.

Scatter Shot (LeMat). Ranged Weapon Attack: +9 to hit, range 20ft, 1 target, 15 foot cone. Hit: 9 (2d4 + 4). Catherine makes a regular weapon attack on the first target, upon hit, the target takes the normal weapon damage and the bullet explodes, sending shrapnel flying in a 15-foot cone behind the target. Each creature in the area must succeed on a Dexterity saving throw DC (DC 17) or take damage equal to the initial damage roll. This weapon only has 1 shot before it needs to be reloaded, requires an action to reload, and must have a free hand to do so. Attempting this shot one handed imposes disadvantage.

Fan Fire. Ranged Weapon Attack: +9 to hit, -3 for every subsequent shot, range 40/120, 1-4 targets. Hit: 8 (1d6 + 4) piercing damage, additional 4 (1d6)/ subsequent shot. When you use this action, your speed becomes 0 until the end of your turn, and attacks you make using the long range of the weapon automatically miss.

 

Bonus Actions

Speed Loader. As a Bonus Action, Catherine may reload the pistol bullets of her LeMat using one of her Speed Loaders. She may do this up to two times before she must reload them regularly, or reload the speed loaders out of combat (10 min).

Reactions

Deafening Blast. As a reaction to being hit by a medium target within 5ft, Catherine may level one of her pistols next to the target's ear and fire. The target must make a Constitution Saving Throw (DC 20) or be deafened for 1d12 minutes and halve their speed until her next turn. She may due this for as long as there is at least one shot loaded. If She uses the Scatter Shot to do this, the DC becomes 25, and they are deafened for 2d12 min, and their speed becomes 0 until her next turn.

CodyBoillard

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