Special Trait Name. Enter the description for your special trait.
Spellcasting. The bloob royal is a 1st-level spellcaster. (spell save DC 10, +2 to hit with spell attacks). The bloob royal has following spells prepared:
Cantrips (at will): shape water
body holes. 3 times per short rest bloob royal DC,15 check to form a hole in any part of it's body Action, Melee Attack. trident Attack: +3 to hit, reach 5 ft., 1target. Hit: target AC+1 (1d6) [piercing] damage.
slime blast. Ranged Attack: +1 to hit, range 10/50 ft., 1 target. Hit: target AC+1 (1d8 + 1) [acid] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
semitransparent humanoid blobs of golden-yellow acid which live in colonies under the sea.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 10 (losing initiative ties), the bloob royal takes a lair action to cause one of the following effects; the bloob royal can’t use the same effect two rounds in a row:
- absorb surrounding water to gain 5 HP and -1 AC stacking
- gain +1 to all roles for 1 turn
- absorb nearby aquatic plant to gain 10 HP and -1 AC stacking
Previous Versions
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5/17/2024 9:47:45 PM
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Coming Soon
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