Medium Plant, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft, Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Cough. Melee Spell Attack: +3 to hit, reach 5 ft, one target. Hit: 1d8+1 Poison Damage, 1 Necrotic Damage.
Can't take reactions following this action. Can Cough x4 per encounter.

Bonus Actions

Brief Clarity. After using all Cough charges, Cordycep zombies attempt to run away, surrender, or ask for death.

Description

Cordycep zombies move with a jerky, uneven gait. They are still partly conscious at times, and seem to gain clarity after coughing some of the spores out of their lungs.

Habitat: ForestHillSwampUrban

gsparkz

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