Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Cough. Melee Spell Attack: +3 to hit, reach 5 ft, one target. Hit: 1d8+1 Poison Damage, 1 Necrotic Damage.
Can't take reactions following this action. Can Cough x4 per encounter.
Brief Clarity. After using all Cough charges, Cordycep zombies attempt to run away, surrender, or ask for death.
Description
Cordycep zombies move with a jerky, uneven gait. They are still partly conscious at times, and seem to gain clarity after coughing some of the spores out of their lungs.
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