Armor Class
15
(Breastplate)
Hit Points
13
(3d8)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
STR +5, CON +4
Skills
Deception +2, Perception +2
Senses
Passive Perception 12
Languages
understands Infernal and Common but speaks only through the use of its Mimicry trait
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.
Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Actions
Hellfire Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/18/2024 1:49:49 PM
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2
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0
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1
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Coming Soon
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