Medium Humanoid (Kenku), Chaotic Neutral
Armor Class 15 (Breastplate)
Hit Points 13 (3d8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +4
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages understands Infernal and Common but speaks only through the use of its Mimicry trait
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Hellfire Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

 

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