Legendary Resistance (3/Day): If Baba Yaga fails a saving throw, she can choose to succeed instead.
Innate Spellcasting: Baba Yaga’s spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: Detect Magic, Invisibility, Misty Step, Shield, Telekinesis
3/day each: Counterspell, Dispel Magic, Globe of Invulnerability, Power Word Stun, Shapechange
1/day each: Foresight, Imprisonment, Power Word Kill, True Resurrection
Master of Hexes: Baba Yaga can cast hex spells (e.g., Bestow Curse, Hex) without expending spell slots.
Dark Bargain: Baba Yaga can make a dark bargain with a willing creature. The bargain grants the creature a boon (such as +2 to an ability score or proficiency in a skill) at the cost of a curse (such as vulnerability to a damage type or disadvantage on certain saving throws). Only one bargain can be active on a creature at a time.
Multiattack: Baba Yaga makes four attacks with her magic staff or casts a spell and makes two attacks with her staff.
Magic Staff: Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 22 (5d8) necrotic damage.
Eldritch Blast: Ranged Spell Attack: +19 to hit, range 120 ft., one target. Hit: 18 (4d8) force damage.
Soul Drain (Recharge 5-6): Baba Yaga targets one creature she can see within 60 feet. The target must succeed on a DC 27 Constitution saving throw or take 90 (20d8) necrotic damage. Baba Yaga regains hit points equal to half the damage dealt.
Hexing Glare: Baba Yaga can use a bonus action to glare at a creature she can see within 60 feet. The target must succeed on a DC 27 Wisdom saving throw or be cursed until the end of Baba Yaga’s next turn. The curse imposes disadvantage on all attack rolls and saving throws.
Witch’s Cackle: When a creature within 30 feet of Baba Yaga fails a saving throw, she can use her reaction to cackle and impose disadvantage on the creature’s next saving throw.
Baba Yaga can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Baba Yaga regains spent legendary actions at the start of her turn.
Cast a Spell: Baba Yaga casts a spell of 3rd level or lower.
Magic Staff Attack: Baba Yaga makes one attack with her magic staff.
Cloak of Shadows (Costs 2 Actions): Baba Yaga becomes invisible until the start of her next turn or until she attacks or casts a spell.
Description
Baba Yaga is a fearsome and enigmatic witch of immense power, both feared and respected across the realms. She dwells in a hut that walks on chicken legs, an eerie and unsettling sight that heralds her arrival. Baba Yaga wields ancient, dark magic, capable of both great benevolence and terrible malevolence. Her knowledge of curses and hexes is unparalleled, and her bargains can grant incredible power at a great cost. She is a master manipulator, weaving intricate schemes that span centuries.
Lair and Lair Actions
Lair: Baba Yaga’s lair is her hut on chicken legs, a place imbued with powerful magic and protected by ancient wards.
Lair Actions: On initiative count 20 (losing initiative ties), Baba Yaga can cause one of the following effects:
Chilling Fog: A 20-foot-radius sphere of cold mist centered on a point Baba Yaga can see within her lair. The sphere spreads around corners, and its area is heavily obscured. Each creature that starts its turn in the mist takes 10 (3d6) cold damage.
Animate Objects: Baba Yaga causes up to 5 objects within her lair to become animated (as per the Animate Objects spell). These objects act immediately on her turn and obey her mental commands.
Previous Versions
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5/18/2024 9:02:01 PM
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Coming Soon
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