Large Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 20 ft.
STR
18 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws CON +7, WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

*Petrifying Gaze:** If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other (the basilisk is missing one eye, so creatures have advantage on this save), the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the *greater restoration* spell or other magic.

If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

Actions

 

**Bite:** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage

Description

A basilisk is a multilegged, reptilian horror whose deadly gaze transforms victims into porous stone. With its strong jaws, the creature consumes this stone, which returns to organic form in its gullet.

Lair and Lair Actions

hen fighting inside its lair, the basilisk can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the basilisk takes a lair action to cause one of the following effects; the basilisk can’t use the same effect two rounds in a row:

 

1. **Stalactite Fall:** The basilisk causes stalactites to fall from the ceiling at one point it can see within 60 feet of it. Each creature in a 10-foot radius centered on that point must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) piercing damage and be knocked prone.

   

2. **Terrifying Roar:** The basilisk lets out a bloodcurdling roar. Each creature within 30 feet of the basilisk that can hear it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

   

3. **Earth Tremor:** The basilisk causes a tremor in the ground in a 20-foot radius around it. Each creature other than the basilisk on the ground in that area must succeed on a DC 12 Dexterity saving throw or be knocked prone.

Monster Tags: monstrosity

Habitat: Mountain

NamorTheNord

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