Large Beast, Unaligned
Armor Class 15 Natural
Hit Points 52 (5d10 + 20)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +5, CON +6, WIS +5
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the chocobo moves at least 20 feet straight toward a creature and then hits it with a Talon attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the chocobo can make another attack with its talon against it as a bonus action.

Keen Smell. The Chocobo has advantage on Wisdom (Perception) checks that rely on smell. 

Vestigial Wings. While they can not fly chocobos can use their wings to slow their descent and will reduce fall damage by 30.

Chococura(3/day). The chocobo lets out a healing energy as it senses those wounded around it, as an action the chocobo cast cure wounds as a 3rd level spell in a 5ft burst around itself targeting all creatures including the rider and itself.

 

Actions

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 4) bludgeoning damage.

Reactions

Counter. Anytime a chocobo is targetted with an attack or spell attack within 5ft of it it may use its reaction to make a Peck or Talon Attack against the target.

Description

A rare breed of chocobo, characterized by their white feathers, and the unforgettable chirp, "kweh!" Domesticated for their gentle nature and their extremely rare ability to heal great wounds, they are often used as a mode of ground transportation and by medical military squads. A caring cousin of the common yellow chocobo the white is beautiful and loving bird.

Monster Tags: Misc Creature

Habitat: Grassland

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