Large Beast, Unaligned
Armor Class 15 Natural
Hit Points 52 (5d10 + 20)
Speed 60 ft.
STR
22 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +8, DEX +5, CON +6
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the chocobo moves at least 20 feet straight toward a creature and then hits it with a Talon attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the chocobo can make another attack with its talon against it as a bonus action.

Keen Smell. The Chocobo has advantage on Wisdom (Perception) checks that rely on smell. 

Vestigial Wings. While they can not fly chocobos can use their wings to slow their descent and will reduce fall damage by 30.

 

Actions

Talon. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) piercing damage.

Peck. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 6) bludgeoning damage.

Talon. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) piercing damage.

Choco-Meteor(3/day). Ranged Spell Weapon Attack: +7 to hit, reach 120 ft., one target. Hit: 25 (3d10 + 6) Force damage.

Reactions

Counter. Anytime a chocobo is targetted with an attack or spell attack within 5ft of it it may use its reaction to make a Peck or Talon Attack against the target.

Description

A rare breed of their flightless cousin, characterized by their deep black feathers, and the unforgettable chirp, "kweh!" Difficult to Domesticate for their volatile nature and quick feet, they are often used as a mode of ground transportation when tamed. In recent years just beginning to appear.

Previous Versions

Name Date Modified Views Adds Version Actions
5/18/2024 11:34:18 PM
34
1
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Coming Soon
5/18/2024 11:56:20 PM
8
0
1
Coming Soon

Monster Tags: Misc Creature

Habitat: Swamp

ZDnD

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