Town Unity. When a City Guard is attacked or enters combat, any other City Guard within 50ft will join them in combat.
Blast 3. A weapon with this property can make a single-target attack as normal, or it can produce a blast of ammo in a 15ft cone. Each creature in the cone must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage.
Combat Rifle. Ranged Weapon Attack. +3 to hit, Range of 150/600ft, 1 Target. Hit: 11; +3 Piercing damage.
Hunting Shotgun. Ranged Weapon Attack. +3 to hit, Range of 10/30, 1 Target. Hit: 13; +3 Piercing Damage. (BLAST 3 AFFECT)
Weighted Baseball Bat. Melee Weapon Attack. +3 to hit, 1 Target. Hit: 7; +3 Bludgeoning Damage.
Lazer Musket. Ranged Weapon Attack. +3 to hit, Range of 30/120, 1 Target. Hit: 11; +3 Radiant Damage.
Arrest. A city guard may prompt a NPC or a PC to surrender and turn themselves in, in which case they would impound whatever is needed and banish you or put you in the cities jail.
Reloading (Lazer Musket). When the Lazer Musket is fired it requires a bonus action to wind up again.
Backup. If a City Guard is attacked or victim to a failed Intimidation check, it will call out for help from other city guards nearby.
Description
In the irradiated sprawl of Wyoming's post-apocalyptic landscape, the city guard stands as a bastion of order amidst the chaos. Clad in weathered armor and armed with salvaged weaponry, they patrol the crumbling streets with a steely resolve. Each day brings new threats: mutated beasts, roving raiders, and desperate scavengers. Yet, they remain unwavering in their duty to protect the fragile remnants of civilization. With vigilance and determination, they uphold the law, ensuring that justice prevails even in the darkest corners of the wasteland. For the city guard, honor is not just a word—it's a way of life in the unforgiving wilderness of Wyoming.
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