- Arcane Recovery: Once per day when Vaelis finishes a short rest, he can choose expended spell slots to recover up to a combined level of 9.
- Spell Resistance: Vaelis has advantage on saving throws against spells and other magical effects.
- Sculpt Spells: When Vaelis casts a spell that affects other creatures, he can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws and take no damage if they would normally take half damage.
- Multiattack: Vaelis can cast two spells per turn.
- Spellcasting: Vaelis is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following spells prepared:
- Cantrips: Fire Bolt, Mage Hand, Minor Illusion, Prestidigitation
- 1st Level (4 slots): Shield, Magic Missile, Detect Magic, Identify
- 2nd Level (3 slots): Mirror Image, Misty Step, Scorching Ray
- 3rd Level (3 slots): Counterspell, Fireball, Fly
- 4th Level (3 slots): Greater Invisibility, Polymorph
- 5th Level (3 slots): Wall of Force, Cone of Cold
- 6th Level (1 slot): Disintegrate, Globe of Invulnerability
- 7th Level (1 slot): Finger of Death, Plane Shift
- 8th Level (1 slot): Power Word Stun
- 9th Level (1 slot): Meteor Swarm, Power Word Kill
- Arcane Recovery: Once per day when Vaelis finishes a short rest, he can use his Arcane Recovery to regain expended spell slots.
- Arcane Deflection: When Vaelis is hit by an attack, he can use his reaction to add +5 to his AC against that attack, potentially causing it to miss.
Vaelis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Vaelis regains spent legendary actions at the start of his turn.
- Cast a Cantrip: Vaelis casts a cantrip.
- Teleport (Costs 2 Actions): Vaelis magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see.
- Arcane Burst (Costs 3 Actions): Vaelis releases a burst of arcane energy. Each creature of his choice within 30 feet must make a DC 20 Dexterity saving throw, taking 4d10 force damage on a failed save, or half as much damage on a successful one.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Vaelis the Manipulator is a cold and calculating archmage who thrives on control and domination. His mastery of arcane arts is unparalleled, and he uses his intellect to outmaneuver and overpower his enemies. Vaelis is ruthless and will stop at nothing to achieve his goals.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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