Large Monstrosity, Unaligned
Armor Class 16 Natural Armor
Hit Points 60 (8d10 + 16)
Speed 30 ft., Fly 40 ft., Climb 30 ft., Burrow 20 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +5, CON +5
Skills Perception +3, Stealth +4
Condition Immunities Paralyzed, Poisoned
Senses Blindsight 30 ft., Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell: The cazador has advantage on Wisdom (Perception) checks that rely on smell.

Poisonous Sting: The cazador's sting attack deals an extra 7 (2d6) poison damage on a hit. A creature poisoned by the cazador must make a DC 13 Constitution saving throw at the start of each of its turns or take 7 (2d6) poison damage.

Actions

Sting: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

Mandibles: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

 

Description

Mutated Insectoid Horror
Cazadors are giant mutated insect creatures that roam the wasteland, hunting any living prey they can find with their keen senses of smell and compound eyes. Their bodies are covered in a thick chitinous exoskeleton, providing protection from attacks. Cazadors attack with venomous stingers and powerful mandibles that can shred flesh from bone.

Previous Versions

Name Date Modified Views Adds Version Actions
5/19/2024 3:58:50 AM
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5/19/2024 4:00:29 AM
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Monster Tags: monstrosity

Habitat: Desert

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