Medium Aberration, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 44 (8d8 + 8)
Speed 60 ft., Climb 60 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5
Damage Resistances Acid, Cold, Fire
Senses Darkvision 60 ft, Passive Perception 10
Languages Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Unstable Form. The chaos beast is immune to any spell or effect that would alter its form and it is immune to critical hits.

Actions

Multiattack. The beast can make two claw attacks in one round.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage and the target must succeed on a DC 13 Wisdom or Charisma saving throw. On a failed save, the target begins to hallucinate and is afflicted with a short-term madness effect for 1d10 turns. Check "Short-Term Madness" table for specific effects.

Description

A thing of writhing chaos, descendant of The Black Beast of Bedlam. Regardless of its former shape and origin, it is now an aberration, bringing horror and madness wherever it goes.

Habitat: Underdark

Atroposian

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