Large Undead, Chaotic Evil
Armor Class 16 natural armor
Hit Points 100 (6d8 + 18)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +9, DEX +7, CON +7
Skills Perception +3, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Truesight 5 ft, Passive Perception 19
Languages The languages it knew in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Demon Sight. Magical darkness doesn't impede the Wendigo's darkvision.  It has advantage on attack rolls on creatures in darkness, and has truesight within 5 ft.

Magic Resistance. The Wendigo has advantage on saving throws against spells and other magical effects.

Ravening Hunger. Whenever a creature fails a death saving throw within 160ft of the Wendigo, it regains a number of hit points equal to that creature's hit point maximum.

Embodiment of Darkness. When the Wendigo is within complete darkness, it gains a +4 to its AC.  Conversely, in bright light it suffers a -4 to its AC.

Innate Spellcasting. The Wendigo's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will:
Darkness, Ray of Enfeeblement,
Pass without Trace

1/day:
Blight, Eyebite

 

Actions

Multiattack. The Wendigo makes three melee attacks.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest or benefits from the effects of a greater restoration spell. The target dies if this effect reduces its hit point maximum to 0.

Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Reaping Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.  After this attack hits, the Wendigo regains a number of hit points equal to the damage dealt by this attack.

Legendary Actions

The Wendigo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Wendigo regains spent legendary actions at the start of its turn.

Shadow Stalk. The wendigo may teleport up to 80 feet through a contiguous stretch of darkness, and may hide when doing so.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Habitat: DesertSwampUnderdarkUrban

Monsterbug

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