Righteous Smites. Five times per long rest, Yankee Battson can add a smite to his attacks, up to one per successful attack. His selection of smites include thunderous smite, branding smite and blinding smite.
Bounce Around. If Yankee Battson makes a ranged attack, roll a d6. On a 5-6, the projectile bounces off and tries to hit another object in range.
Home Run. If Yankee Battson moves up to his maximum movement speed every turn for four turns, all allies within 40 ft. of him gain 10 (2d10) temporary hit points.
Multiattack. Yankee Battson may take two attacks per turn.
Bat Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage if used with two hands.
Fastball. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) bludgeoning damage plus 6 (2d6) fire damage.
Opportunity Attack. Yankee Battson can make an opportunity attack when a hostile creature that he can see moves out of his reach.
Return to Sender. Yankee Battson can use his reaction to deflect or catch a "missile" when he or a creature within 5 ft. of him is hit by a ranged weapon attack. When he does so, the damage he takes from the attack is reduced by 8 (1d10 + 3).
If the damage is reduced to 0, Yankee Battson may throw the attack back at the attacker as per the Fastball attack.
Description
Yankee Battson is the Avatar of the Yankee Stadium and a protector of New York City.
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