Medium Humanoid (Sorcerer), Chaotic Good
Armor Class 12 (15 with mage armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws CON +4, CHA +6
Skills Arcana +6, Medicine +12, Persuasion +6
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. Charlotte makes one Torch attack or makes one use of Spellcasting.

Torch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d8 − 1) bludgeoning damage, plus 3 (1d6) fire damage.

Spellcasting. Roll a d6. On a roll of 1, Charlotte must roll on the Wild Magic Surge table in the Player’s Handbook. On a roll of 2 or higher, Charlotte casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: spare the dying, toll the dead, word of radiance, resistance

4/day each: healing word, cure wounds, sanctuary, guiding bolt

2/day each: mass healing word, revivify

1/day each: word of recall, mass cure wounds

Reactions

Sheltering Shield (3/Day). When Charlotte or another creature she can see within 10 feet of herself would take damage, she conjures a shimmering, 10-foot-radius sphere of magical force centered on herself. Creatures inside the sphere have resistance to the damage that triggered this reaction.

Description

Charlotte is the Avatar of the Statue of Liberty and a protector of New York City.

Monster Tags: NPC

DoritoEgg

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