Medium Humanoid (Any Race), Lawful Neutral
Armor Class 13 (leather)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +3, INT +6
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Battlemage is a 7th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Order of the Gilded Eye battlemage has the following wizard spells prepared:

Cantrip (at will): fire bolt, mage hand, poison spray, shocking grasp
1st level (4 slots): burning hands, mage armor, magic missile, thunderwave
2nd level (3 slots): flaming sphere, misty step, shatter
3rd level (3 slots): counterspell, fireball, lightning bolt
4th level (1 slots): ice storm

Actions

Shortsword. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Self-Defense Casting. When the Battlemage is hit by a weapon attack, it can cast a cantrip against the attacker

Description

A ranking member of the Order of the Gilded Eye, gifted with magical abilities to bolster their martial prowess. The Order of the Gilded Eye are sworn to combat any extra-planar threats, and have grown in power and influence in the years since the Dessarin Valley incident of 1491DR.

Monster Tags: humanoid

Habitat: CoastalDesertForestGrasslandHillMountainUrban

RoRulon