Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Consulate Training: As a trained soldier of the Consulate, the Consulate Soldier has advantage on saving throws to resist arcane spells. This does not include spells cast through innate spellcasting.
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Longsword. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, or 16 (2d10 + 5) slashing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Consulate Pistol. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Reload 2, Misfire 1.
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Comments