Large Beast, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 22 (3d12 + 3)
Speed 20 ft., Swim 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Stealth +2
Damage Resistances Acid, Slashing
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Hold Breath. The corrosive crocodile can hold its breath for 15 minutes.

Acid Bath. The corrosive crocodile can turn a 10 ft sphere area of water around it into acid. A creature inside the acid water near the crocodile takes 3 acid damage at the start of its turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) necrotic damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Spit. Ranged Weapon Attack: +2 to hit, ranged 20 ft., one creature. Hit: 5 (1d6 + 2) acid damage.

Monster Tags: Misc Creature

Habitat: SwampUrban

HiDefDisaster

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