Armor Class
13
(natural armor)
Hit Points
22
(3d12 + 3)
Speed
20 ft., Swim 40 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
4
(-3)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +2
Damage Resistances
Acid, Slashing
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The corrosive crocodile can hold its breath for 15 minutes.
Acid Bath. The corrosive crocodile can turn a 10 ft sphere area of water around it into acid. A creature inside the acid water near the crocodile takes 3 acid damage at the start of its turn.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) necrotic damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Spit. Ranged Weapon Attack: +2 to hit, ranged 20 ft., one creature. Hit: 5 (1d6 + 2) acid damage.
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