Large Humanoid (Aarakocra), Neutral Evil
Armor Class 18
Hit Points 137 (18d10 + 36)
Speed 60 ft., walk 35 ft.
STR
18 (+4)
DEX
19 (+4)
CON
11 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +8, WIS +6
Senses Passive Perception 15
Languages Aarakocra, Auran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Dive Attack. If the Aarakocra General is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (3d6) damage to the target.

Spellcasting. The Aarakocra General is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +5 to hit with spell attacks). The Aarakocra General has following 3 spells prepared:
Cantrips (at will): Shape Water, Mind Sliver 
1st level (3 slots): Ice Knife

Actions

 

Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 2) slashing damage. 

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/200 ft., one target. Hit: 11 (2d10 + 2) piercing damage.

Description

Monstrously large, these Aarakocra are born with a gene that makes them much bigger than others. Because of their raised strength and dexterity, among other things, these Aarakocra are almost always generals or bodyguards of nobles. 

Tauravin

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