Charge. If the warforged rhino moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra (4d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone & stunned for 6 seconds.
Mount. The Warforged Rhino can be used as a mount accommodating at most two medium-sized or smaller creatures upon its back if saddle is attached.
Multi-attack. The Warforged Rhino can make 3 attacks. One with its Gore attack, and two with its Stomp attack.
Gore. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: (8d8 + 9) bludgeoning damage.
Stomp. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d12 + 7) bludgeoning damage.
Opportunity of Attack. If the Warforged Rhino causes a target to become prone and/or stunned, they can make an additional attack on that target using either the Gore or Stomp Attack.
Description
A hulking giant cast in thick plates of gray and charcoal-colored steel lumbers across the savannah. Its impressive size seems larger than the native living creatures that it resembles. Its eyes glow with the electric-fueled red-light as the warforged machine marches behind its controller. Each foot of the massive robotic creature seems to easily crush large rocks beneath its weight without much thought. You wonder what that kind of power could do if became hostile.
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