Medium Humanoid, Chaotic Evil
Armor Class 20 Plate and Shield
Hit Points 135 (20d8 + 35)
Speed 35 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +8, CON +7
Damage Resistances Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the crazed cannibal hits with it (included in the attack).

Insane. The crazed cannibal is immune to all spells and magical effects that impact the mind.

Actions

Multiattack. The crazed cannibal makes four attacks: one with its bite and three with its greatsword.

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 7) piercing damage and 15 (2d6+7). If the target is a creature, it must succeed on a DC 21 Constitution saving throw against disease or become poisoned until the disease is cured. Every morning at dawn, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target’s hit point maximum lasts until the disease is cured.

On a critical hit, the cannibal gains 4d4 temporary hit points as they consume the mouthful.

Rusted Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 23 (4d6+7) slashing damage.

Description

Living in the wastes has driven these creatures to monstrous acts in order to survive. The strongest amongst them have grown into incredibly strong brutes that wander the desolated plains searching for weary travellers to slaughter and eat...

Monster Tags: humanoid

Aangmar

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