Large Humanoid, Lawful Evil
Armor Class 25 crons deathsteel
Hit Points 318 (40d10 + 98)
Speed 20 ft.
STR
30 (+10)
DEX
13 (+1)
CON
27 (+8)
INT
20 (+5)
WIS
20 (+5)
CHA
28 (+9)
Saving Throws CON +14, WIS +11, CHA +15
Skills Athletics +8, Intimidation +8
Damage Resistances Necrotic
Damage Immunities Cold, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 500, Passive Perception 23
Languages Common, Orc, Undercommon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

cron uses one of the following abilities determined by a d4 recharge 6 

1/2. no hit corn each creature in a 15-foot cone must make a dc 15 strength saving throw or be pushed 50 feet away on a failed save or half as much on a successful one

3 ethereal cron becomes immune to all damage until the start of his next turn

4 cone of destruction each creature in a 30 foot cone must make a dc 19 constitution saving throw or take 49 9d10 force damage on a failed save or half as much on a successful one

 

Actions

Action Name. Enter the description for your action.

multiattack cron makes to melee attacks

Action Melee Attack. crons claymore Melee Weapon Attack: +12 to hit, reach 15 ft., 1target. Hit: 19 (2d10 + 8) [damage type slashing] damage.  plus 9 2d8 force damage

Action Ranged Attack. force ray Ranged Weapon Attack: +# 12 to hit, range 5/100 ft., 1 target. Hit: 13 (2d8 + 4) [damage type force] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

cron deathborn is a 9 foot tall immortal warrior who lives in a dungeon near traltear city and is thought to have killed lots of dragons

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Timmurrayjr

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