Undeath. The creature is undead and does not require food, drink, rest or air. It has immunity to the Poison and Psychic Damage types. The creature is immune to the Exhausted, Charmed and Unconscious Status Conditions.
Infectious Bite. The creature takes a bite attack on an enemy creature that it is grappling or being grappled by, that creature must perform a DC 13 DEX save to not be bitten. If the targeted creature fails the save it takes 1d8 Necrotic damage and becomes Infected, halving their movement speed and gaining disadvantage on Attack rolls until they are cured. The Infected condition can be removed with a Health potion or Healing Spell.
Gravestone Clobber. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 4) Bludgeoning damage.
Feast of Flesh. The creature feasts on a nearby corpse to regain 1d8 Health Points. This can only be performed once per turn.
Description
"When the dead rise... They say it's because Hell is empty... All of the Blackwood Cemetary graves now lie empty... Seems to make more space for us living."
- Guard Veric, Member of the Nightwatch.
Crypt Beasts are simple undead creatures. Bodies of the dead that have grown to absorb the earth around their graves along with their tombstones.
Crypt Beasts are near-mindless undead, who can follow rudimentary orders and are often used by powerful mages and dastardly warlocks, both as peons and warriors.
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