Armor Class
15
Studded Leather Armor
Hit Points
45
(7d8 + 14)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
11
(+0)
CHA
12
(+1)
Senses
Passive Perception 12
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Bandit Leader makes two attacks with his greatsword.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Bonus Actions
Intimidating Presence. The Bandit Leader can use a bonus action to frighten a creature within 30 feet that can see and hear him. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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