Medium Humanoid (Human), Chaotic Evil
Armor Class 15 Studded Leather Armor
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Bandit Leader makes two attacks with his greatsword.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Bonus Actions

Intimidating Presence. The Bandit Leader can use a bonus action to frighten a creature within 30 feet that can see and hear him. The target must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Laxplayer08

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