Armor Class
13
Leather Armor
Hit Points
25
(4d8 + 4)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 12
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Bandit Henchman has advantage on an attack roll against a creature if at least one of the Bandit Henchman's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 2) piercing damage.
Comments