Huge Humanoid (Shapechanger), Any Evil Alignment
Armor Class 25 Unarmored Defense
Hit Points 459 (34d12 + 238)
Speed 60 ft.
STR
28 (+9)
DEX
26 (+8)
CON
24 (+7)
INT
20 (+5)
WIS
20 (+5)
CHA
26 (+8)
Saving Throws DEX +15, CON +14, CHA +15
Skills Animal Handling +11, Athletics +15, Deception +14, Perception +11, Persuasion +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Magical Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened, Paralyzed, Unconscious
Senses Darkvision 240ft, Truesight 40ft, Passive Perception 21
Languages All (Can't read or write.)
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Structure Destroyer. The Big Bad Wolf does 4 times damage to structures.

Shapechanger. The Big Bad Wolf can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. The Big Bad Wolf makes 3 claw attacks, 1 bite attack, and 1 Blow attack. If possible the Big Bad Wolf can replace the blow attack with a Huff and Puff.

Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) slashing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. The Big Bad Wolf can only [Tooltip Not Found] one target at a time.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 7 (4d6 + 9) piercing damage. If the target is a Large or smaller creature grappled by the Big Bad Wolf, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Big Bad Wolf, and it takes 28 (8d6) acid damage at the start of each of the Big Bad Wolf turns.

Blow. Ranged Weapon Attack: +14 to hit, range 100/400 ft., one target. Hit: 5 (4d10 + 8) force damage. If the target is a creature or object that is Large or smaller, it is pushed away from the Big Bad Wolf 10ft.

Huff and Puff (Recharge 5–6). The Big Bad Wolf exhales wind in a 100-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one. Any creature that fails it's save is also moved either 50ft closer or 50ft away from the Big Bad Wolf, with the Big Bad Wolf getting to decide the direction. If any creature is moved out of the range of the Big Bad Wolf's claw attack, the Big Bad Wolf can make a Claw attack on that creature before they are moved. 

Legendary Actions

The Big Bad Wolf can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.

Claw (Costs 1 Action). The Big Bad Wolf makes a Claw attack. 

Bite (Costs 2 Actions). The Big Bad Wolf makes a Bite attack.

Description

The Big Bad Wolf, commonly known as the Wolf, was created when the rabid spirit of a wolf was put into a human man's body. The man, Tobias Clay, then transformed into a gigantic wolf and wreaked havoc. The Big Bad Wolf has a long bushy tail and large angry eyes. He also has long white teeth and a long black nose. The Big Bad Wolf has long furry ears to hear with. He has enormous hairy feet with very long sharp claws.

Habitat: Swamp

Kboarca

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