Large Dragon, Unaligned
Armor Class 22 (natural armor)
Hit Points 204 (20d10 + 94)
Speed 30 ft., Burrow 30 ft. Can burrow through solid stone at half speed, Swim 60 ft.
STR
23 (+6)
DEX
13 (+1)
CON
21 (+5)
INT
23 (+6)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +5, CON +9, WIS +4, CHA +7
Skills Perception +8, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force
Condition Immunities Frightened, Petrified
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance: The dragon has legendary resistance. Once per day when it would fail a saving throw it can instead choose to succeed. 

Mental Resistance: The dragon has advantage on intelligence and Charisma checks and saving throws. 

Spellcasting:  The dragon may cast Magic Missile at 3rd level, 3 times per long rest.

Glide: The dragon cannot fly, but takes no damage from falling while conscious and unrestrained. 

Actions

Multiattack. The dragon makes two attacks. One with its claws, and one with its bite. 

Claw. Melee Weapon Attack+10 to hit, reach 5 ft., one target. Hit: 2d6 + 6 slashing damage.

Bite. Melee Weapon Attack+10 to hit, reach 5 ft., one target. Hit: 3d8 + 8 force damage. Targets of size medium or smaller which are hit with a bite must succeed on a DC 15 Strength saving throw or be swallowed. Only one medium sized creature, or two creatures smaller than medium size may be swallowed at a time. Swallowed creatures take 2d6 poison damage at the start of their turn and may use their action to repeat the strength saving throw to escape from within the dragon. 

Enervating Breath [rollable](Recharge 5-6); The dragon exhales a smog of pitch black in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 6d10 force damage on a failed save, or half as much damage on a successful one. Creatures which fail their save have their speed reduced by half for 1 minute. They attempt a DC20 constitution saving throw at the end of each of their turns to end this effect early. 

Legendary Actions

Each Child of Tarin has 2 legendary actions per round, which can be used at the end of another creatures turn.

Claw (1 action): The dragon takes one melee attack with its claw against a creature in range

Inhale (2 actions): The dragon attempts to regain its enervating breath attack (roll a d6, the dragon regains its breath on a 5-6). 

Description

The Children of Tarin were born in darkness, and too the darkness, within the tunnels beneath the Ghostheart ranges. They are dragons, in the lineage of their father, but are shaped for a dragon. Tarin's children mature quickly until approximately 10 feet long, with an addtional 10 feet for their tale, with relatively short legs and wings, a face home to a much too-wide mouth and small shining eyes almost lost in its pitch-black scales. They stand around 5 feet tall when standing on all 4 legs, and front on appear almost barrel shaped with a thick circular body, and head almost as wide.  Their powerful legs can burrow through rock, aided by their resilient scales which can shiver loose rocks free. Conversely, its wings are largely useless, being primarily tucked back against its body and largely not used at all in these tunnels. 

Like their father, the Children of Tarin are devlishly intelligent, although unlike the ancient dragon from which they have sprung this intelligence has not been tempered by wisdom. They are self serving, and tend to roam individually rather than in groups, except where ordered so by Tarin himself. 

Previous Versions

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5/21/2024 12:17:23 AM
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Habitat: Underdark

Seravorn

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