Sunlight Weakness.
While in Bright or sunlight, the Shadow Form has disadvantage on attack rolls, ability checks, and saving throws.
Resistance to:
Bludgeoning Damage, Piercing Damage and Slashing Damage from Nonmagical Attacks.
Immunities to:
Necrotic Damage and Poison Damage.
Ccondition immunities:
Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained.
Nebulous. Your Shadow Form can freely pass through any spaces that is as narrow as 1 inch wide at the cost of one of you Hit die.
Hide in Shadow. When your Shadow Form is in dim light or darkness, it can take the Hide action as a bonus action.
Bonded.
Your Shadow Form gives the creature its Coated a +1 DC on any saving throw and +1 to hit to any attack.
Mind Slither.
Your Shadow Form can attack for a bonus action.
DC = Your INT modifier + your current class level.
Deal 1d6 Psychic damage.
Cursed.
The Shadow Form and any creature it has Coated is Vulnerable to Radiant damage and has the Sunlight weakness.
Attack.
As a bonus action you form may attack using 2 standard daggers made from shadow (Counts as magic), using the same "to hit” stats as your current equipped dagger, but without the proficiency modifier. You can control your Shadow Form using a bonus action or reaction.
Shadow Wings. Your Shadow Form warps into various shapes and explodes into hundreds of shadow shards that scatter 30 feet up into the air, the Shards form into feathers and float down towards the willing creature to form wings on the creatures back that enables the creature to fly for the duration of the spell.
Upcast: you can cast Shadow wings on two willing creatures.
Dark Disguise. You touch your Shadow Form, it oozes out of its shape and envelops your whole body to transform your appearance, you can change all your features as you wish and can transform into a size that is one size larger or one size smaller than you.
Upcast: You gain secret knowledge that only the creature you transformed into would know. You gain knowledge about their background, social standings and their personality. You can mimic the creatures voice and body language. Requirement: 1 drop of blood of that creature.
Shadow Bind. Your Shadow Form extends and bends itself towards a creature it can see, when your Shadow Form touches the target creature's shadow, the target must succeed on a Wisdom saving throw of 14 or be paralysed for the duration of the spell. At the end of each of its turns, the target can make another Wisdom saving throw, on a success, the spell ends and your Shadow Form loses its hold on the target (Concentration) You may still move and attack.
Upcast: Your Shadow form can bind up to 2 creatures in total.
Shadow Daggers. Your Shadow Form splits into 4 shards that fly off in the direction of a target creature within a range of 30 feet, the shadow shards transform into 4 shadow daggers that pierces a target creature's shadow. The target creature takes 1d4 Psychic Damage for each dagger. This attack cannot be avoided and you can direct them to hit one creature or several.
Upcast: You can attack with a total of 6 shadow daggers.The target creature(s) takes 1d4+1 Psychic Damage for each dagger or you can focus it all onto 1 Creature and multiply your damage by 2.
Shadow Swap. You and your Shadow Form, instantly fade into a shadowy mist and swap positions with each other. You and your Shadow Form deal 5 Force Damage to all creatures within 5 ft of you or your Shadow Form.
Upcast: Deal an additional 5 Force Damage, and affected creatures are knocked back 10 feet from you and your Shadow Form.
Skulking Darkness. Multiple shards of shadow splits from your Shadow Form and scatter into the air, they stop within 5 feet of your Shadow Form and explode into a shadowy mist that expands to fill a 10-foot-radius sphere around your Shadow Form. The darkness spreads around corners and snuffs out all sources of light. Nonmagical light, as well as magical light from spells of 7th level or below cannot illuminate within this darkness. Other creatures with dark vision can’t see through this darkness and attack with disadvantage. You gain advantage on attack rolls when you attack from within the darkness. Your Shadow Form can also Coat any item with this darkness.
Upcast: The Darkness expands to 15 feet. Any creature that enters or starts their turn within the darkness must make a WIS saving throw of 14 or become frightened.
Mind Slither.
Your Shadow Form can attack for a bonus action.
DC = Your INT modifier + your current class level.
Deal 1d6 Psychic damage.
Attack.
As a bonus action you form may attack using 2 standard daggers made from shadow (Counts as magic), using the same "to hit” stats as your current equipped dagger, but without the proficiency modifier. You can control your Shadow Form using a bonus action or reaction.
Description
The Shadow Form is your shadow that is a copy of you. It cannot speak but moves in the same way as you do.
Lair and Lair Actions
When your Shadow Form's hit points is reduced to 0, it returns to Shadow Fell, your shadow returns to your body when your Shadow form is not summoned.
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