Sunlight Weakness.
While in Bright or sunlight, the Shadow Form has disadvantage on attack rolls, ability checks, and saving throws.
Resistance to:
Bludgeoning Damage, Piercing Damage and Slashing Damage from Nonmagical Attacks.
Immunities to:
Necrotic Damage and Poison Damage.
Ccondition immunities:
Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained.
Nebulous. Your Shadow Form can freely pass through any spaces that is as narrow as 1 inch wide at the cost of one of you Hit die
Hide in Shadow. When your Shadow Form is in dim light or darkness, it can take the Hide action as a bonus action.
Bonded.
Your Shadow Form gives the creature its Coated a +1 DC on any saving throw and +1 to hit to any attack.
Mind Slither.
Your Shadow Form can attack for a bonus action.
DC = Your INT modifier + your current class level.
Deal 1d6 Psychic damage.
Cursed.
The Shadow Form and any creature it has Coated is Vulnerable to Radiant damage and has sinlight weakness
Weakness.
While in Bright or sunlight, the Shadow Form has disadvantage on attack rolls, ability checks, and saving throws.
Attack: As a bonus action you form may attack using 2 standard daggers made from shadow (Counts as magic), using the same "to hit” stats as your current equipped dagger, but without the proficiency modifier. You can control your Shadow Form using a bonus action or reaction.
Envelop Shadow. Your shadow Form flies towards a target to envelop the creature in shadow, You and your Party Members gain 1d4 extra Damage on every hit against the enveloped target.
Upcast: You gain 1d10 +2 extra Damage on every hit against the enveloped target.
Shadow Fiend. You touch your Shadow Form to temporarily merge with it. For the duration you appear as fire made out of Darkness and Shadows, You have runes and symbols illuminated from you in a dark purple haze. As you move a trail of Shadowy Dark Mist follows your movements, the Dark Shadowy Mist floats in the position it has formed from your movements. This Dark Shadowy Mist obscures any creatures view and they cannot see through it, it can be removed by walking through it, or by a strong gust of wind. You gain the following benefits when you are in this form: +5 movement, +2 to Hit, +2 Damage, +2 AC and Immunity to Necrotic and Poison damage.
Upcast: An enemy creature that is hit by your attacks must make a DEX saving throw of 14 or be knocked prone.
Dark Revenge: Your Shadow Form becomes imbued with Necrotic energy for the duration of the spell. As a Reaction, whenever a creature within 5 feet of you hits you with an attack, a shadowy thorn whip extends from your Shadow Form and lashes at the attacking creature that is within 30 feet, dealing 2d10 Necrotic Damage.
Upcast: Another thorn whip can extent from your Shadow Form to attack one additional enemy that is not attacking you, that is within 15 feet.
Mind Slither.
Your Shadow Form can attack for a bonus action.
DC = Your INT modifier + your current class level.
Deal 2d6 Psychic damage.
Attack.
As a bonus action you form may attack using 2 standard daggers made from shadow (Counts as magic), using the same "to hit” stats as your current equipped dagger, but without the proficiency modifier. You can control your Shadow Form using a bonus action or reaction.
Description
The Shadow Form is your shadow that is a copy of you. It cannot speak but moves in the same way as you do.
Lair and Lair Actions
When your Shadow Form's hit points is reduced to 0, it returns to Shadow Fell, your shadow returns to your body when your Shadow form is not summoned.
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