Medium Or Small Beast, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 20 ft., Climb 25 ft., Swim 10 ft., Burrow 5 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
2 (-4)
CHA
9 (-1)
Skills Stealth +7
Senses Blindsight 10 ft., Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spiderfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spiderfolk knows the exact location of any other creature in contact with the same web.

Web Walker. The spiderfolk ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Punch. Melee Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Description

used to be a normal Spiderfolk, but turned corrupt into a monster. it uses it's teeth and several arms to attack whatever prey it my come across

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUrban

my_life101ongfrfr

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